Character Designer and Zoological Sculptor
I create scientifically accurate 3D models of human and animal anatomy for teaching, research and museum exhibitions.
My background is unusual for a digital artist: I trained as a dental technician, did my first freelance work as an illustrator for the Faculty of Natural Sciences in Erlangen, and have spent 25+ years sculpting anatomy for film, museums and medical clients. Since 2023, I have taught anatomy and character sculpting in ZBrush at the Bayerische Theaterakademie August Everding, and I currently work as a medical sculptor.
What I do
• Segmentation of CT and micro-CT data (3D Slicer, ORS Dragonfly)
• Anatomical and zoological sculpting in ZBrush, from skeleton to muscle to skin
• Teaching models with labelled structures, e.g. muscle origins and insertions
• Print-ready files (STL/OBJ) and physical 3D-printed models
• Photogrammetry (RealityScan) and rendering (KeyShot)
Selected clients and projects: VeryMuseum / Evolutio (Western Lowland Gorilla), Warner Bros. (The Legend of Tarzan), Annihilation, Wicked, The Witcher, Medical FX GmbH.
Available for remote work with museums, universities, educational publishers and anatomy education companies. Languages: German, English.
Contact: hatchefx@yahoo.com